The overlay has been rebuilt around a single organising idea: information is static, actions are docked, and panels are for deep work. If you have ever opened the right panel just to check your Jewel balance, this release is for you.
Two docks instead of two panels
Your vitals, growth, Jewels, player count and server weather now live permanently in a bar across the top of the screen — under 7% of screen height, positioned where your eyes already are. No hotkey, no panel, always there.
Every quick command moved to a matching bar along the bottom: heal, feed, drink, drain, balance, daily, pause, prime and slay, plus map controls and the panel toggles. One click, no chat typing.
The panels went from six scrolling sections to three tabs each. Nothing was removed — it is just one click deep instead of buried in a scroll.
What changed in the panels
- Player — Colour, Markers and Stalls, each a tab.
- Server — Store, Boards and Setup.
- The panel colour picker is gone. Only opacity is adjustable now; the palette is fixed so the UI stays legible over dark foliage.
Fixes
- The colour picker’s hue bar failed to draw the first time you opened it. Fixed.
- The HUD logo silently failed to load for three releases. Also fixed.
- Every text size below 10px is gone — nothing under that survives over game footage.

